![]() Most people keep their phones in their pockets or purses (or their tablets in a slim notebook cover) and like to play a quick game while waiting at the DMV or sitting in the car waiting to pick someone up. ![]() I think if the goal is to market WoT to the casual, phone-gaming market, requiring a controller strapped to your phone to be competitive is going to count against it. “Not having to worry about how many people are playing on Day One is nice,” Lyman said.I'll second this. A relatively small percentage of players in such games will pay for virtual goods, helping the game make money, while others enjoy the ride without paying any money. The advantage means that there’s a lot less pressure for the Switch audience to take off quickly, as free-to-play games make economic sense when they amass huge audiences. “On the Switch, we are ready with cross-platform, and Nintendo made it very easy to develop for the platform. “When World of Tanks: Blitz came out on mobile, it was a real game instead of an alarm clock simulator,” Lyman said. While World of Tanks has 15-vs.-15 battles that last for around 15 minutes, World of Tanks Blitz has 7-on-7 that wrap up in 7 minutes or so. That game was so successful that it still supports a team of 5,000 today. World of Tanks: Blitz was specifically designed for mobile as a shorter version of World of Tanks on PC and consoles, which came out in 2010 and has 160 million downloads to date.
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